i have a very strange problem, i have a mesh in blender and when i import to unity as fbx file, it imports ok, and in the inspector i can rotate in X and Y fine, but rotating in Z rotates it visually in Y, although the inspector claims its rotating in Z
any ideas what could be going on? i’ll include the .fbx for ref
its the parent that isn’t rotating, the child ‘deck’ seems fine
thanks
i think this problem started when i hit the ctrl-a key in blender to apply object mode scale and rotation changes but when i look in blender, i can’t see a problem.
2875758–210890–Seesaw.zip (79.7 KB)