Hi all,
Been using Unity for years and I’ve never encountered this, just installed Unity 5 for a new project and when I export from 3DS Max I use the same settings I’ve always used but when I import to Unity the mesh is rotated 90 degrees.
It makes no difference if I export as “Z-up” rather than the default “Y-up” - there are some threads saying rotate the pivot on your object, which is a terrible way of doing it, not to mention having to do it to EVERY object.
Any idea why this problem is suddenly happening and how to fix it?
Thanks,
Max