Imported FBX meshes are rotated incorrectly

Hi all,

Been using Unity for years and I’ve never encountered this, just installed Unity 5 for a new project and when I export from 3DS Max I use the same settings I’ve always used but when I import to Unity the mesh is rotated 90 degrees.

It makes no difference if I export as “Z-up” rather than the default “Y-up” - there are some threads saying rotate the pivot on your object, which is a terrible way of doing it, not to mention having to do it to EVERY object.

Any idea why this problem is suddenly happening and how to fix it?

Thanks,

Max

bump

Anyone have any ideas?