Hey there! So I just imported a pistol model that is rigged, into Unity3D. The model has 4 different parts, so I have to drag the material on each separate part when I want to make the gun look like what it’s supposed to look like. What I do is I make a new material, change the shader to “Standard (Specular setup)” and then apply my Albedo, Specular, and Normal. But when I do drag the material on the pistol after I did all of that, it is just extremely shiny, and it should not be like that. Does anyone know how to fix this?
This is a duplicate post because I don’t know which section to post it in, sorry.