Imported mesh has messed up shadows/lighting


I imported a mesh from Maya into Unity, but the shadows on it are all weird, as you can see in the picture. I tried checking, “Generate Lightmap UVs” in the import settings, but it didn’t help. Any insight would be appreciated.


It’s probably something to do with the normals. Try reimporting with the 3 different settings available (None, Import, and Calculate) and see if that fixes it. If that doesn’t, it may be an issue with the mesh itself. I haven’t used Maya, but Blender has a feature in which you can auto-recalculate the normals pretty easily, so I’m certain Maya has an equivalent.

That worked. thank you!

Setting Normals to Calculate and Smoothing Angle to 0 fixed it.