Imported mesh only being textured with 1st pixel of the texture

Hello guys and gals,

I am using Unity 4.2.1 with iOS Pro on an iPad2 and yesterday something strange happened.

On an game that we developed, all the meshes ( loaded from Resources, with textures that are loaded from StreamingAssets and Resources ) started to get textured only with the first pixel of the texture, repeated in all model. This happened cross a couple of scens and I couldn’t replicate after a while. As soon as I made something like 3 transitions between scenes everything went back to normal.

The Shader that we are using on this models is “Mobile/Diffuse”.

Did anyone had a problem like this? It’s rather difficult to replicate but it already happened to me and my client but only once.

Thanks for your time. Best Regards,
Joel Oliveira

Hello again,

After some trials I got the problem again. Unfortunately it’s very random, so we don’t know for sure how to replicate it. For some reason it seems that it started to get this problem only after we upgrade Unity from 3.5 version to 4.2.

We found other posts that refer this problem but when it occurs permanently, not when it occurs randomly. Does anyone has crossed a similar problem?

Here you can find a screenshot for this problem. That’s a ball that has the UV-mapping pointing to the upward-right position of the texture ( imagine the coordinates 0,0 for the image ) that in this case is a grey pixel. In other cases if the first pixel is of a different color the mesh will get a solid color of that pixel.
1352331--66646--$IMG_0267_cropped.jpg

Best Regards,
Joel