Imported Mesh Too Big

Hi all,

I’ve imported a mesh that was more than the maximum number of allowed vertices so Unity has broken it up into around 40 sub-meshes.

That’s all fine but I’d like to layer a single texture over the top the entire mesh (as if they we all combined) but it doesn’t seem like this is possible. There are far too many sub-meshes for me to go through and position the texture correctly for each one.

Does anyone have any ideas as to how I may be able to achieve this?

If your uvs on the mesh are correct then putting a texture over all the submeshes should not be a problem.