I had the following error at least three times. Some of my objects meshes are missing. In the inspector window under “Mesh Filter” it is noted as missing. When I try to re-assign with the Editor I can’t select the appropriate mesh from the assets, because it is not there. I tried re-import and re-import all, both didn’t worked.
The thing is, only some meshes are missing. It appears that all the missing meshes are from imported assets (FBX Importer or 3ds models), whereas the meshes that are still there I created in unity. Note that all the functionality of my objects is still there - my invisible asteroids can collide with my invisible ship, while the camera is following the invisible objects…
In both cases I don’t know what I may have done that caused this problem.
UPDATE:
I had the same problem again with a 3ds model. I think I have I clue, where the error comes from I kept Unity open and put my MacBook into sleep mode. Today, when I took a look at Unity again the mesh was missing. It is also missing in the asset preview in the inspector label “Asset Labels”.
Note:
this is a similar question as: missing objects - Questions & Answers - Unity Discussions , but since the other title and content (the problem is are missing meshes not objects) is a bit more misleading I started this one. @Mods: please merge or do whatever is appropriate.
I am pretty sure that I didn’t move any files around. The only clue so far I had was that if I had unity running and put my Mac in sleep mode and started working the next day that something was missing. Although I couldn’t reproduce the error so far.