When I import a model that has texture mapping on it, the vertices count is different from the editors (tried Blender, Cinema4D and MED) I did the model in.
I tried to import in different formats (fbx, obj, c4d) but everytime I got the same result - more vertices in Unity than in the editor.
However, when I import the model before I apply texture mapping to it, I got no problem and the model has the same number.
What does affect this and how can I avoid this?