Imported Model has no Materials

I tried importing this model and many others into Unity from various different file types and every time the objects only had grey materials when imported into Unity. After doing some Googling, I found that it would seem that I need to manually put the materials into the model after importing into Unity. The zip file that I downloaded comes with many textures that I converted into materials which I tried to put on the model but they seem to be stretched or rotated the wrong way. Does anybody know what I am doing wrong? Thanks in advance for any help.

looks like this for me in unity, so most of the materials seem to work… for some reason floor pickups same material as buildings though.

Oh dang sorry I sent the wrong link. I get the same result from that one actually. I can’t find the link of the one that I downloaded but I put it on Google Drive here. Sorry about that.

Edit: The map came with multiple file types so I uploaded them all.

from the .obj file can see (check with notepad) that its looking for MIASTO.mtl,
4712954--445469--upload_2019-7-4_11-4-49.png

the included material file is “CIT.mtl”, so can rename it to get forward a bit.

then in that material file (can open with notepad also),
skies material is using fixed path to someones c drive,
and rest of the material definitions don’t have those textures assigned (only diffuse color is set)
4712954--445472--upload_2019-7-4_11-5-12.png
so have to assign textures manually in unity then.

and in those files it says source is from blender, sometimes blender files are not UV mapped,
might have to do that first in blender or other external 3d tools. (unless assigning the textures manually works)

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I tried manually setting the textures but they seem to be stretched rotated 90 degrees. I’ll go into Blender and UV map it and see what happens.

I got it! Thanks so much for the help!