Been having this issue for the longest time and I just can’t fix it, I have asked around for help but can’t seem to get what I need. This is the main thing halting progress on my projects and the frustration is killing me.
Whenever I import a custom made model from blender in FBX format, the models have low quality shadows with noise and many gaps in the cast shadows.
I see so many games with low poly styles with very crisp shadows that are clean and compliment the geometry, I am trying to achieve that but when my shadows look like this from the get go, its quite disheartening. I don’t hear about anyone else having this type of issue yet I experience it as a default.
Some additional information:
Using Unity 6 beta but have had this issue in older versions.
Using URP and I know it is working, this is a freshly made project with the URP blank template.
This happens with multiple different models.
My normals are correct.