Imported models have low quality shadows and noise, any fix?

Been having this issue for the longest time and I just can’t fix it, I have asked around for help but can’t seem to get what I need. This is the main thing halting progress on my projects and the frustration is killing me.
Whenever I import a custom made model from blender in FBX format, the models have low quality shadows with noise and many gaps in the cast shadows.

I see so many games with low poly styles with very crisp shadows that are clean and compliment the geometry, I am trying to achieve that but when my shadows look like this from the get go, its quite disheartening. I don’t hear about anyone else having this type of issue yet I experience it as a default.

Some additional information:
Using Unity 6 beta but have had this issue in older versions.
Using URP and I know it is working, this is a freshly made project with the URP blank template.
This happens with multiple different models.
My normals are correct.

Are you baking shadows? It looks baked, from the screenshot. It may be an issue with lightmap UVs (are you generating your own in blender, or are you telling unity to do it via the import settings?) - Most games going for the visual style you described won’t use baked lighting at all.

Hi, the noise comes from URP’s SSAO (method set to “Blue Noise”, usually used with TAA). You can disable it or change the method to “Interleaved Gradient Noise”.

To improve overall shadow quality, you need to increase the shadow map resolution or/and reduce the shadow distance.

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