First of all, I wasn’t sure if this was the right place to post this, but after looking across the internet I could think of no other place.
I am first and foremost a programmer, however I am trying to get some basics in 3D modeling so I can make my own assets eventually, I recently spent two days making an AK74u that, although simple, I am quite proud of, but when I imported it there was a major problem: a few faces didn’t render in the “right direction” (the side facing the outside it the side that is invisible). To make it more frustrating, the object’s faces are all correct in Blender (my software of choice)
Any help would be greatly appreciated, also as a side note, anyone know why the object doesn’t look as crisp in Unity as in Blender?
If this is the wrong place to ask this, would someone please point me in the right direction.