Imported models rendering without UV's

Yello,

I’ve been playing around with different tutorials a little bit and decided I’d try to import a couple of my own models into Unity to see how they look. The models import fine except for one thing: any material or texture I apply to them render as a single colour, as if their UV coordinates were all bunched up in a corner or something. Tutorial models work fine in Unity and my models look good anywhere outside of Unity (been importing them back and forth between Silo, XSI and Unwrap3D in both obj and fbx formats to see if the UV’s got dropped off somewhere). So, no problems in other 3D apps but since other models render without problems in Unity I’m obviously still doing something wrong, but what? Anyone else experience this?

Apply a bitmap texture to the color pass of your models material inside your 3D App before briniging it into Unity. Then Unity will import it together with the correct set of UVs.

It mustnt be the texture you want to use, but if you do that and have the texture inside your assets folder, Unity will apply it automatically on import. You can change it to any other desired texture later without problems.

Thanks, I’ll try that :slight_smile:

EDIT:
Wee, it worked! Thanks a lot :smile:

You´re welcome :wink:

And yes, welcome to the forums!