Hi!
I was wondering; Why is the de-polymized OBJ of a terrain not picking up any light? I've textured it, loaded my UWV map, but no matter how much lights I put on it, it doesn't seem to light up, while the original terrain next to it does take light..
Anybody any idea?
Thanks in advance!
Does the script you use to export your terrain export normals. You won't get very far without them.
– Peter_GI don't know exaclty what the terrain normals are.. It doesn't export in the correct scale, if that's what you mean. I used the TerrainExporter from the wiki.. I scaled it up in 3ds max, before baking the texture.. Now Unity imports the FBX textured and all..
– anon49000424