Hey Guys,
I’m a CAD guy and not so much a 3D modeler, so I made a model in a CAD program and exported it as STL, then converted that STL to an OBJ format and was able to import it into Unity3D just fine. Now the problem I’m having is that I’d like to just throw on some free materials I found on the asset store to just get me up and running, but I’m finding that I can’t apply materials. They just end up as a solid color and not a texture. Any reason why this is occurring? What’s the best way to get around this. I’m not looking to do anything major with this project, I’d just like a few simple materials on a simple 3D model. Here’s a screenshot of what it looks like in the editor: