Imported object is backwards

I’ve imported a character for a Third Person Character controller but I’ve found out that the character is turned around 180 degrees when imported into Unity. When using the Third Person Character controller, they do all their actions normally but facing the wrong way. How can I fix this issue?

Try rotating your character the other way or your make your camera face the way your character is going. For example…

When you press W and your character is going LEFT…

You camera should be rotated to the left to fix the problem…

Hoped I helped you! :slight_smile:

This is a common problem with imported models. You can either put it in a container and rotate the model inside the container or you can use bosFBX in blender and export it with that with the correct rotations (seems to work best for me)