Imported object with pivot problem

Hy all!

My problem is I exported an object from Blender to Unity. In Blender the pivot is in the center of the mesh. But in the imported object in Unity, the pivot is a bit translated. What is the problem, and how can I solve it?

I think I need to find the correct center of the mesh, because I need to rotate the object, and return the same position.

In the Unity editor try changing the axis (gizmo) mode to “center” or “pivot” to see the results…

Yes, I tried that before, and do nothing. If you rotate that cube, it will do the same.

The only thing, what I find so far is to place the object to 0,0,0 in Blender. That solves this problem.