I’m about one week into blender and it seems that my custom material (from a custom texture) will only correctly apply to the default unity meshes and not to my import. What am I missing?
What happens if you drag and drop that material to your mesh? Nothing?
Also do you have multiple materials?
Yes there are 5 materials, and the material is applied to one of the sections and if i change mat properties it changes on the mesh slightly so I know it is applied. The texture just isn’t there…
You can play with material import setting. See attached image. Sometimes it finds the textures.
I’ve had the same problem with the blender, I’ve had to manually assign textures to each material when above fails -its a pain.
This is unrelated but I should also mention that on my current project I had several materials on one object and had had multiple objects. This had a huge performance cost. I brought them back down to 1 material per object. Which brought me to this question : Multiple smaller textures/materials vs 1 large texture and few materials for performance/draw calls .
The material works on the default unity sphere as seen in the provided image. This implies a problem with my imported object and not the material. That is what I would like help with.