So I am making a 3D platformer game, and when I put an imported TREE in, I run through it. I know that people have answered these kinds of questions with mesh colliders, but now that I put one in, it imports to the wrong part of the tree. The second problem is that because the tree has two main parts in it (Leaf/Stem), I dont know how to put both of them as a mesh collider because I want to have it so that both components of the tree cant be gone through. Help would be nice! I am going to import a lot of 3D models like these so I think that this would be a huge lesson for me.
Thank you very much in advance !