I’m using a prefab that requires exact positioning over another object. However, when I imported the prefab, it does not follow the same coordinate system as the object underneath. For example, when I line the objects up, the base object has an x-position of -10, but the prefab has an x-position of 0.
I plan to dynamically place images and textures on the prefab over predefined areas of the base object (i.e. to position pieces for a board game). Is there any way to convert the coordinate system of the prefab so that it matches the system for the rest of my scene?
Thank you. The pivot point was the issue.
– Blue_Blade_Batoma