Hi, I just finished drawing my character in photoshop and I exported it as a PSB file to animate it later, the problem: when I imported it to Unity I noticed it was more grayish than before, then I exported the same photoshop file as png and put it next to my character, this is what I got:
The one at the right is the PNG file and the one at the left is the PSB file, they are the exact same drawing but in different formats
These are the import settings, again, the PNG one at the right and the PSB one at the left:
You may think this is an insignificant problem but actually it isn’t because it ruins the whole brightness of the game.
Is there any way to solve this problem and give my character it’s correct saturation back?

