Imported PSB file in Unity loses it's color saturation

Hi, I just finished drawing my character in photoshop and I exported it as a PSB file to animate it later, the problem: when I imported it to Unity I noticed it was more grayish than before, then I exported the same photoshop file as png and put it next to my character, this is what I got:

The one at the right is the PNG file and the one at the left is the PSB file, they are the exact same drawing but in different formats

These are the import settings, again, the PNG one at the right and the PSB one at the left:

You may think this is an insignificant problem but actually it isn’t because it ruins the whole brightness of the game.
Is there any way to solve this problem and give my character it’s correct saturation back?

Same Problemo here^^

I had the same issue! To fix it, I would recommend making sure the photoshop document is in RGB color (not CMYK or something else) and changing the sprite compression to None. I also had to exit and reopen the project in order to see the changes.