i animated a humanoid character in blender and everything looks nice
when i import the model i have to change the root motion node. For some reason the has no affect on the root motion, so i have to change it to rig->root, and then the wohle rig rotates and looks like
how can i rotate it back? Rotate the prefab is not possible because i imported a couple of mocap animations, and they work fine
i also tried to rotate the root bone in blender to the side and raise the model to the original position, but the ik system does not like that idea and the whole animation was messed up
do i have to change the export settings in blender or something in unity?
thanks in advance