Hi,
I made a spring in Cinema 4D and rigged it.
As you can see, it works fine in Cinema.
But the problem is that in Unity, it doesn’t work like in Cinema.
What is the problem, what should I do?
Hi,
I made a spring in Cinema 4D and rigged it.
As you can see, it works fine in Cinema.
But the problem is that in Unity, it doesn’t work like in Cinema.
What is the problem, what should I do?
Looks like the skin weight values are being converted to rigid rather than smooth/blend. Upper spring is weighted 100 to top bone while lower spring is weighted 100 to bottom bone. No blended weights.
Looks like cinema error - not Unity error. Might there be a setting in cinema to set the skin weights to blended rather than rigid - for export, or possibly the export process is converting the skin weight values to rigid?