I am having issues importing a sprite sheet. The original sprite sheet size is 128 pixels x 2048 pixels. But when I import it into Unity3D, it reduces the sprite sheet to 64 pixels by 1024 pixels. How can I prevent the sprite from being reduced to a smaller size during import? How do I set the sprite sheet size back to it’s original size?
Select you texture, and in the texture import settings in the Inspector, change Max Size from 1024 to 2048.