Imported Terrain

I imported a plane converted to an editable poly for a terrain. It was created in 3dsMax 10. When I created a scene camera with an FPSWalker and hit play the camera fall right through the plane. I’m sure there is an easy fix, I just don’t know what it is.

If you’re using an imported mesh as a terrain, you need to turn on the “mesh collider” option in the import options.