my texture, imported from .png, with alpha, applied to a quad just makes the quad colored. The texture looks ok in the importer (in size 64x128 as on the screenshots, it’s a green block when in 8x16 with True Color) but dragged to the texture it’s only a green color.
I tried changing tiling values and import settings, no success. I even tried Unity - Manual: Importing Textures to no success (I got an alpha channel with only one value resulting in a block texture).
thx, a follow-up question: the texture is very pixelated in Unity while the original is 32 x 128, how can this be resolved?
Also: is texturing quads the best way to have “sprites” in 3D scenes? I have 1,125,000 textured quads and the framerate is around 1 f/s and the Visual C++ runtime crashes during execution of Unity player. These 1,125,000 quads are only around 1/400 th the amount I intended to use.