Hi everyone,
I am a programmer teaching myself some modeling skills.
When importing a FBX into unity what scale should I set it to?![]()
Hi everyone,
I am a programmer teaching myself some modeling skills.
When importing a FBX into unity what scale should I set it to?![]()
Whatever makes the object the correct size in the view. Personally, I make my models so that a scale of ‘1’ makes them look right in Unity.
A good way to think things of it is 1 unit in Unity is 1 meter. If you use that scale, physics and things tend to work right.
That for the reply. will a bigger size use more memory?
No.
Thanks again good sir
Also if you use Maya the scale is 1 centimeter to 1 meter in Unity. This means 1 square grid in Maya is one square grid in Unity
I find an import from Maya to unity will show something like 0.01 in Unity so you have to set that to 1 to get the scale inline ![]()