Importimg FBX Scale

Hi everyone,

I am a programmer teaching myself some modeling skills.

When importing a FBX into unity what scale should I set it to?:face_with_spiral_eyes:

Whatever makes the object the correct size in the view. Personally, I make my models so that a scale of ‘1’ makes them look right in Unity.

A good way to think things of it is 1 unit in Unity is 1 meter. If you use that scale, physics and things tend to work right.

That for the reply. will a bigger size use more memory?

No.

Thanks again good sir

Also if you use Maya the scale is 1 centimeter to 1 meter in Unity. This means 1 square grid in Maya is one square grid in Unity :slight_smile: I find an import from Maya to unity will show something like 0.01 in Unity so you have to set that to 1 to get the scale inline :slight_smile: