Importing 16 bit grayscale texture

I’m having hard time trying to import 16 bit grayscale texture. None of these formats seem appropriate:

It seems no matter what I do, the image isn’t interpreted as 16 bit single channel. Does Unity even support 16 bit?

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It’s strange. In the Texture2D script reference, there are more modes than seem to be available in the interface.

R16, RHalf and RFloat.

I’m not sure how you’re supposed to load a 16 or 32 bit texture though?