Hi all,
Using 2019.2.11f1
I have two issues;
Firstly, I cannot import a 16bit Height Map
- it only allows 8bit to actually import …? Am I missing something in project settings that has to be checked in advance?
Secondly, I am using a large single 4096x4096 terrain and it doesn’t matter how I fiddle about with the Terrain Settings between instanced/not instanced, pixel error etc, I cannot stop the terrain from ‘morphing’ in play …
I’m now wondering if issue one is directly affecting issue two …?
Any help appreciated ![]()
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