Importing 3ds Max object with a Morpher modifier

I created an object in Max that has a modifier that makes it change its shape. Now, how do I important into Unity in a way that I can control the morphing with scripts? Is there any tutorial covering that?

Is it even possible?

Unity can’t import Max morphs natively.
But there is MegaFiers, a third party plug-in in the AssetStore which can import and control Max morphs, Maya blend shapes and Blender shape keys.
So yeah it is possible.

:slight_smile: Yes MegaFiers will be able to help you out there, is it a morph modifier or another one?

No morph target support in Unity yet. Guys, what are you waiting for? (yeah looking at you Unity Tech)

No Direct support but MegaFiers is as good as IMHO what with its Maya, Max, Blender, Lightwave, OBJ support and all the mesh deformation systems you could ever dream off.