Importing 3DS Max textures

I’ve been trying to correctly import and display objects from a 3DS Max scene. However, I’ve noticed that all I’m getting is the base colour of the object, not the full texture map.

How do I correctly import textures into Unity3d when importing 3DS Max scenes?

Thanks for the link. Unfortunately the problem still persists. I’ve now added a Textures folder on the same level as my Objects but still no textures. :frowning:

You can’t “import textures” as they aren’t stored as part of the FBX.

You need to assign the appropriate shader within Unity for each material you define in your 3d program.

Then it’s only a matter of dragging the diffuse, normal or whatever textures you need into the slots. That is, assuming you have everything UV mapped.

If the textures are procedural then you need to bake them to textures in your 3d app first.

I’m trying to import them as .max files, which Unity supports. I’m trying to avoid using FBX because of the extra work involved.

EDIT: Just worked it out. I misread the article in the link. I thought that textures would be automatically loaded in when I imported the objects. Just realised that I have to import the textures seperately.