Importing 3dStudio MAX files (.max) with textures

Hi!
I’m starting with Unity and I have a problem.
I’m importing a 3DStudio MAX file. This file, inside 3DStudio has textures applied. When I import the file into Unity there are no textures, just the mesh.

Can you please help me? Is it possible to import a file with textures?

Thanks.

Hello!

Check the links:

http://unity3d.com/support/documentation/Manual/HOWTO-ImportObjectMax.html

http://forum.unity3d.com/viewtopic.php?t=12594&highlight=&sid=d32c267f9822e9975cf1d4f19f316658

Thanks for your help.
I still can’t import textures in Unity 2.6
I tried witj .max and .fbx files. Same result.
I have only a gray object into unity. No textures.

Sometimes happens what you say: everything is in the project but not linked.

First of all, check if you have inside of your project folder, a folder named as Material; you may find all the model’s textures.
In another folder, you may find the materials (grayed) of the models; you just need to drag the textures and drop them into those materials, and everything should be work.

EDIT:============
I forgot to mention what Gunner63 said: everything inside the Inspector, of course.

Have you tried to reassign the texture in the Inspector? To do this, select the object and select your texture that you want in the Inspector.

I use max and to be honest I import with the .fbx file format. I had trouble with .max into Unity. I find .fbx works very well and is stable. It imports textures and maps made with the Unwrap UVW modifier, though not the other texture mappers. It will import sub-textures too. Animations are imported just right. Companies that use both max and maya use .fbx to move their files back and forth, so it’s pretty darn good and stores all the info right.

If you’re re-importing something, you can choose to not re-import the material if its already in your Unity file so you don’t end up with

MyTexture
MyTexture01
MyTexture02

etc etc.

I think I needed to find the .fbx export plugin somewhere on the web… I don’t think it comes with max.

Also, I use File → Export Selected quite often with .fbx.

Try it!

FBX plugins for windows, mac and linux:

Try putting the textures into the same folder than the exported fbx files. That helped me.

That said, I have problems automatically using the normals maps assigned to a mesh. The fbx importer doesn’t import it properly and I have to assign it by hand afterwards.

Thank you guys.
The problem is solved.
Importing .fbx files works perfect.
The problem was that I first tried to import .max files. After I remove them, the materials remained on the folder.
If I remove those materials and try to import .fbx files the result is what I expected. Nice textures on the model…

Once again, thank you for your help.

Hey All,

Looks live I’m having the same type of issue but I’ve followed what everyones said and still no luck…

I’m exporting FBX from max into unity, it does seem to recognize that there is a texture applied because it will accept the mesh diffuse color however it’s not accepting the actual mesh diffuse texture…

I’ve tried using the native .max file with same results…I’m pretty sure I’m just doing something wrong because I imported a different file someone else made from max and it all seemed to import correctly, and it’s an older file so I know it’s not my .fbx exporter, although I updated that just incase.

It’s just a simple “standard” texture from .3ds correct? Nothing further I’m missing?

The only way I’m finding it possible to export the textures is by selecting an option within .3ds exporter called “embeded media”, this just creates a new folder within unity titled “playerHouse.fbm”, of course I titled the object as playerHouse, it’s the FBM extension that was added.

Honestly, this is out of my comfort zone I’m just clicking on things at this point…Although it does export the textures doing it this way I now have to reassign all the textures to their parents…and as the title would imply it is a house, this is going to take longer than just creating something else, not to mention…it’s REALLY nice house :frowning:

So it would be great if someone could shoot me in the right direction :slight_smile:


Actually, that didn’t work at all…it just exported the native texture, useless…