Importing a 3DSMax scene processed by OgreMAX into Unity

Hi all,

I’m currently switching engines, moving from Ogre to Unity. For the moment, I’m trying to convert previous scenes designed in 3DSMax to Unity.

We were using OgreMAX to convert the scene for Ogre, which had a bad habit of converting original 3DSMax materials to OgreMax materials. This is why I’m having trouble exporting materials to FBX or importing them directly into Unity.

What’s happening is all textures are lost (their Texture2D attribute reads ‘None’ within Unity editor). No error/warning messages from Unity either.

So, I was wondering whether anyone has already encountered this problem, and could offer tips as to how to overcome it? I could set textures manually within Unity, only I got something like 200 materials… Not doable by hand…

Thanks a lot

Ok, i made a MaxScript to correct the Max material, reverting OgreMax definition.
So now it’s perfect…