Importing a archviz scene built in imperial units to Unity

So I’ve built my archviz scene in Blender in inches and feet. I want to be certain that the scale in Unity is correct when imported, and that things like cameras and lights in Unity are in proportion to the scale I am importing from Blender.

Do I need to do anything to these values when I import?

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The only way to be sure is to put in gage blocks that you know are a certain size, then import them and look at them to decide if you need to scale. Traditionally the Unity world is set up so 1 unit is about 1 meter.