[Problem Solved; Attachment Removed] Hello fellow developers,
i’m having trouble using a model of mine as a ragdoll.
Here are the steps i did:
- Used Blender to export my model as an fbx.
- Imported the fbx into unity.
- Moved it into my testlevel (only one plane as ground, and the model above it)
- Used the ragdoll-wizard to make it a ragdoll. I’ve named all bones the same as the ragdollwizard to avoid confusing things.
- I started it. It fell down, and then moved really really weird.
- I’ve tested dropping it from several positions, and the result was always the same.
I’ve attached my blender model to this posting, and really hope someone more experienced than me would take a look into it and tell me what i did wrong with it.
Since i’ve named my bones the same as the wizard does, it’s maybe enough to open it in blender, and see if the problem can already be found by looking at it.
Or … maybe we do still have this blender import issues from years ago, where all the bones are rotated into strange directions, which would make any using as a ragdoll impossible? please tell me this isn’t the case after so much time! And if this is the case: is there an easy (and free) workaround?
Thanks in advance for your help!