Importing a Cheetah 3d model with animation positions the model at world(0,0) when animation plays

Hi guys a funny problem happened to me today... ;) (disclaimer: Im a noob at modelling, although a bit more advanced at unity).

Basically I drag my basic cheetah3d model into unity, where it appears fine. It has 2 animations (done in cheetah) and I import using the .JAS format. I can choose either animation, and it will work fine.

Except... the whole model always moves to around (0,0) which I guess is the coordinate system used in Cheetah.

So, what do I have to do to get it to animate where the model is in the Unity world view? Did I miss something in cheetah?

Thanks!

People usually parent it to another object, so you can move parent object using scripts and animate child object using animations.