Importing a Custom Package with a .c4d file

Hi everyone,

I’m trying to import someone else’s Unity project into mine. Their file is an animation built in C4D with an animation controller.

I’m wondering if this is some kind of a link that would require me to have C4D on my machine.

Is there something that can be done on the other machine to “bake in the animation” before they export a package that I would then be able to import into my project.

A.

Seem my fears are true.

Is there a quick way to swap out the .c4d with an fbx?

A.