Hi
I am importing 3d model from Max to Unity Iphone but the problem is the vertices and triangles are becomes 3 times after impoting in unity.
As there is a limitiation on vertices and triangles(10-15K),its becoming difficult to take a heavy or smooth model.
i dont no what is happening …please help!
max as most 3d modellers output “bullshit” in their stats.
They list you the number of distinct points as “vertices” which in reality has normally rather nothing to do with the amount of vertices you need to push to the graphics chip.
usage of non-smooth normals and UV seams are two main points that raise the difference between what you have in reality and what the modeller reports
k
I have taken a box in Max. I triangulate that model …after that the triangle count shown in MAX is 12. but after impoting that model in unity iphone the triangles and verices are 32 and 24 respectively.
why this is happening?
Can i handle this so that the triangles and vertices remain same?
on the case of the cube there are few rather detailed threads that explain the differences indepth
technically this should not be happening ,the vertices and triangles should not increase.
I dont no whether unity is doing al this shit or its a problem with Max?
sombody help?
neither
Unity does it right and max does it right for its purposes.
Max gives you the data in relationship to how it represents them to you
Unity gives you the data in relationship of what is technically really sent to the gpu when used in unity
there is no increase of anything, the two sides just measure it in a totally different context
k
thnx for ur reply.
can u tell me which software you are using for modelling purpose?
which is the most compatible modelling software for unity models so that there is such differences in their geometry or their vertices and triangles
Sorry to hijack this thread but i have a question about importing from MAX too. Why is it that everything imported from MAX is so much smaller than the default settings of unity?
yeah i also have this prob.?
we always have to set the mesh scale factor of the imported model to 1. Any model imported from Max have the mesh scale factor 0.01, we need to increase this scale factor to one so that physics can be applied on it properly and as to make it one unit for one meter.
heyy!! saurabh good to find a indian on the forums!!
Scaling - You can change your default scaling in 3ds max. more ever Scaling is relative. unity doesn’t have any notion of scale. you can enlarge all your models to 100 times and it gives the same effect as all models in original size.
Triangles - I guess you are exporting in .fbx format and you have mesh smoothing turned on while exporting it. Try using .max files(Yes you can import them directly!!) directly.