I have recently made a model in zbrush, where I have generated a Displacement Map, Normal Map, and a Texture (color) map. I have imported this into 3ds max as well as maya, and they both render just fine. Now I want to import this into unity, however, I am stumped on how to get a displacement map working, let alone both a Displacement and Normal map working at the same time.
Does anyone have any ideas or advice for me?
EDIT: Upon importing from an FBX with embedded material (containing the displacement, normal, and texture maps), i'm getting the following error:
Texture import error [Assets/Imported/Objects/FBXOutEmbed.fbm/TorsoFBust_Final_2_DM.tif]: Texture import error: Assets/Imported/Objects/FBXOutEmbed.fbm/TorsoFBust_Final_2_DM.tif
The _DM file is the displacement map.