Hello,
I have made a simple animation in Cinema 4D, and I exported it in FBX (with animation box checked). When I import this FBX into C4D, I can see my animation, it is working.
But, when I import it in Unity, it detects the animation and the frame count, but when I hit ‘play’ there is no movement at all. On the preview of the animation (‘animation’ tab of the FBX asset) I can’t see it neither. I tried to put a ‘Animation’ component on the object, but it says it can’t find the default clip (which is my animation).
What am I doing wrong ? I remember few months ago, when I used to import animations, everything was working well… Did Unity 4 changed anything ? Or am I just stupid ? ^^’
Thanks for helping me 
You’ll most likely first need to define the animation clips in the FBX import settings - Unity needs you to specify exactly where the animation is located frame-wise.
For reference:
http://docs.unity3d.com/Documentation/Components/FBXImporter-Animations.html
and
It is done, Unity detected it automatically, there is already a “C4D Imported Clip” which includes frames from 0 to 650… I tried to put an “animation.play” script but it says it can’t find the animation…
Edit : now I see it under the preview pane, but there is still no animation when I launch the game… Should I tell Unity to launch the animation ?
I managed to get it to work, I just had to read the yellow message at the bottom of Unity, and to mark the animation as Legacy.
Thanks anyway^^