This question is really asking two questions. 2nd question is only if the 1st is non possible.
1.) Can I make a cube in Unity, resize it to my desired X,Y,Z (like I was previously doing) AND then creating a ‘whole’ / ‘gap’ (Within Unity) that the character can walk through?
So far I don’t think this is possible, although I don’t know why.
I use Blender for models etc but when designing basic rooms I much prefer using Unity, until I got to the point where I needed to make the doorway and couldn’t find a possible way.
IF this is impossible then can you please try the second question? (Also the question in the title)
2.) I’m using Google Sketchup to create walls (including doorways/window holes) then importing them into Unity. This works well as Sketchup is easy to use and I can apply the textures inside Unity (unlike blender). HOWEVER I add rigidbody and boxcollider to the wall (so my character cant just walk through the wall) and I remove gravity and put on Kinematic. But when I go to walk the character (or push any items) through the doorway gap it is acting as if the wall is there. I know this has to do with the box collider applying to the entire object, not just the wall part, but how do I fix this?
Thank you, any and ALL suggestions to making this easier (as I know im doing this in the nonusual fashion) would be much appreciated. But I would like a solution to 1.) more then 2.)