Importing an animated flag into Unity???

Hey, so I’ve created and animated a flag in 3DSM… my method was simply using Wind Force to push on a Cloth Plane in 3DSM, then I clicked “Simulate” and exported the file. After importing it into unity and adjusting textures, there is an animation option on my Flag that says “None”… (one of those drag and drop) but I have no flag animation file. I’m unsure how to create this flag animation file to drop into it so it can become animated within Unity.

Any thoughts?

You use bones to animate things usually.

If you want vertex morphing you’ll have to use some sort of script.

Does this mean I’m unable to have an animated flag from 3DSM in there? It’s gotta be animated within Unity?

No, just not easily with the method you’re suggesting. ie. you need a script.
http://forum.unity3d.com/threads/15424-Morph-Target-Script

Alternatives
a) use bones in Max to animated the flag.
b) use Unity cloth to animate it with a script like you did in Max.