Importing an FBX at runtime

Is it possible to import a file into a unity game at runtime, and place it into the scene?

I am looking to import an FBX file into a game, using a “Browse for File” from within the build GUI.

Yes, if you write your own importer…I have an .obj importer script which a number of people have licensed. (.obj was hard enough; .fbx is over my head.)

–Eric

Hi i was wondering if any of you found solutions to this