Hi,
is there a way for Unity to read and display external documents for example on a UI Canvas or a Texture 2D?
For example:
A project has a somewhat extensive ingame documentation, which uses text formatting, images etc.
The current workflow is to create the document and then export it into a PNG file, import that into Unity and display it on the canvas.
However, for small changes, the whole process has to be repeated every time.
Now, if Unity could just read and display the document directly, that would save a lot of work for this particular project.
Is there a way or document type that Unity can read and then show the contents as a Texture2D or on a canvas/image?
So far I haven’t found anything substantial.
Having found a PDF renderer on the asset store, makes me believe that this option doesn’t exist out of the box and I would have to resort to either buying an asset or writing something similar myself. Well, or just keep making PNGs for the ingame manual.
But before I consider my options further, I wanted to ask around here, if someone knows a solution for this issue.
I guess it would also be possible to create TextMeshPro texts by hand in Unity, but the interface doesn’t really make a great word processor.
Thanks for reading and offering any hints or suggestions. If it’s impossible, that’s also fine, I just want to make sure I don’t overlook an obvious solution.