Hi there, I am new to unity and game design in the 3d world. I am trying to import a model from MMD into Unity whilst also having it rigged to act like any normal character would. I maaged to get Miku into my scene but whenever i try to rotate legs or such they rotate around the middle of the model part rather than the joint like the Soldier asset in the store. Any help would be appreciated. I personally have no experience in modelling and i am looking to becoming either an independant developer or a small team with some friends starting with these little practices. Thank you for any help contributed.
You can’t really change the rigging in Unity (at least not easily–in theory you can program it to do whatever you want). Unity will import it however it was set up in your external program. If the rigging isn’t set up how you want it from MMD, you need to re-rig with something else.
Blender is free, and there should be free tutorials that walk you through the rigging process. That way you can control exactly which parts of the model the various bones are going to influence. If you want to learn more about modelling, that is your best option. If you don’t, then find someone to work with who does.
There is also the Mixamo auto-rigger that you can try. I think they give you a free rig when you sign up, but I haven’t used that too much so I don’t know how good the results usually are.
Ok, thank you very much. I will take a look at Mixamo first.