Importing animated UVs into Blender (Not UV scrolling)

Hi guys, I need to try and figure out a way in which to import the animated UVs that I have set up in blender into unity. Does anyone have any suggestions?

Here is an example of what I mean:


The green square being the UV island and the Grey space being the UV space.

Thanks guys :smiley:

In the example you have, it still could be done with UV scrolling, by slowly changing the tiling and offset values. I’m not aware of a way in Unity to actually animate the UV coordinates of vertices.

You can animate mesh information using the Mesh class. There’s not any easier way built in (far as I know), you’ll have to write a wrapper for your specific case.