Hi guys, I need to try and figure out a way in which to import the animated UVs that I have set up in blender into unity. Does anyone have any suggestions?
Here is an example of what I mean:
The green square being the UV island and the Grey space being the UV space.
In the example you have, it still could be done with UV scrolling, by slowly changing the tiling and offset values. I’m not aware of a way in Unity to actually animate the UV coordinates of vertices.
You can animate mesh information using the Mesh class. There’s not any easier way built in (far as I know), you’ll have to write a wrapper for your specific case.