I am trying to import a character model from Blender with an animation. The character’s eyes are ovular (kind of egg-shaped) so they need a lattice modifier on them and a damped track constrained on the bone controlling the direction the pupil is looking. It works perfectly in Blender, but when I import the model into Unity, the animation plays and the eyes turn, but they wobble out of their sockets.
Is there something I have to do to enable this to work with Unity or is Unity just not able to support animations with a lattice modifier deforming them?
If you’re not sure what I’m talking about, here is the tutorial I followed to get this result. Creating Cartoon Eyes