Hey, im new here and currently trying to produce a game for my college project.
Im new to unity and was just wondering if there was a guide on how to import animations from Cinema4D?
thanks in advance
Hey, im new here and currently trying to produce a game for my college project.
Im new to unity and was just wondering if there was a guide on how to import animations from Cinema4D?
thanks in advance
Here’s general information on importing character animations, which includes a link to info about exporting from C4D. If your animation is keyframe, you can import the model(s) into Unity and do the keyframe animation there. So far I’ve only skeletal-animated a Blender model, but I had to use dim3Inspire, and I also have a link for doing that below. I remember reading that some people are having problems importing character animations from C4D 10, so for now I’m planning to export the current character I’m creating in C4D 10 as a .obj and then animating it in dim3Inspire and exporting it from there as a .fbx file.
I heard that the old version of Mocca was working. I’m not sure if C4D or Unity have been updated so that the current version works.
The dim3Inspire “workaround” instructions are for any .obj, not just Blender models. I think C4D models will import into dim3 right side up, so you don’t have to worry about the reorienting part. Good luck with your project!
file:///Applications/Unity/Unity.app/Contents/Documentation/Documentation/Manual/Character-Animation.html
I am using C4D R10.1 and it is working fine. You can use the new Joints/Skinning system in Mocca3 or you can stick to the old bones system.
I prefer the joints, it makes more stable IK rigs and is less prone to screwing up in C4D.
It is essential though that if you use controllers and other helper objects/constraints that you bake the animation to the bone rig using cappucino before exporting it otherwise it won’t work, unlike Maya C4D does not auto plot the animation to FBX on the way out.
You are using R10.1 character animation without any problems with the bones flipping? hmmm. That’s music to my ears. We have been stuck using our old 9.6 because of all the problems we had been having (And I thought everybody) with 10.1.
Do you bake it and import it into Unity as a c4d file or as an FBX?[/quote]
I have been exporting FBX but it does work both ways, just as you can’t save clips or use NLA in R10 anymore I want my original C4D file to have the controller based anim and the FBX to be the baked one