Hello, I’m working with blender to make the mesh, bones and animations to export to unity. I’ve made a default human mesh, rigged it and made some animations. It imports and works correctly in unity, and if I import another mesh with the same bone structure and bones name I can use the nimations from the default human correctly. However, the animations are always linked to the default human package, they can’t be moved to another folder or change the wrap mode, is ther any way to import only the animations, one at the time to unity?
Sadly no. I’ve been working with the Blender->Unity pipeline a lot to create content for Unity. The problem is that Unity lacks a separate and movable animation component that allows for retaking it to a different skeleton/rig/armature (‘different’ used lightly here, I realize its exactly the same ^.^). The brute force method you know already is the only way currently.
My suggestion is that if you plan on using the same skeleton and actions for multiple models, simply attach all of them to the skeleton. Use the outliner to make them individually visible for work purposes. Then when you are ready, select only the model and the skeleton/rig/armature and Export FBX, making absolutely sure that you use the EXPORT SELECTED ONLY option when you do. It will be visible when you set name and save path for your export.
I’ve used that setup to create 5 zombies who all utilize the same skeleton and animations. Works beautifully.