Importing assets always showing on Compile

Hello.

I started having this wierd problem about 3 weeks ago, I am not exactly sure what caused it since I am working on updating an older project, but I had been working on it for about 3 weeks before it started and out of nowhere it started to happen.

When I change any code at all and select the Unity window it will start compiling, but, instead of the spinning circle on the bottom right, I get the “Importing assets” window (that super annoying small window that stays in the middle of the screen when you are importing assets, just saying “Compiling scripts…” as if you have just imported an asset package from the asset store.

Preview: http://puu.sh/c9eSS/67bbdb2b64.png

This is super annoying because it will usually take longer than 8 seconds to disapear, and after it disapears the whole unity window will still be frozen for another 3-4 seconds.

In that time, I cant really edit anything in the editor, I cant stop the player and re-queue the play, all my editor scripts that would do that for me also wont detect a compiling, nothing.

This is killing me. Any simple code edit triggers this process. Over a full days work, it amounts to a ton of lost time and patience.
If anyone has any ideas, or more information please please do let me know, I am going insane.

I am on 4.6.0b18 on MacOSX.

Hello.

Finally solved it.

Version 1.4 of uFrame had a bug on macosx where an error would show stating : “assets/ubactions ransform is not a valid asset file name. Please make sure there are no slashes or other unallowed characters in the file name. The file will be ignored.”

After updating to 1.5 beta, and manually removing the file under assets called “ubactions ransform” that does not show on the editor, you have to find it in the finder. It stop happening.