Importing assets best practices?

Hi, I bought some sound assets, I have dozens of sounds but I need to choose only a few.

I obviously don’t want to import the whole assets, so I need to make a list of the sounds I need. So I’m building a list like these one:

Jump scene:
Engine On Sound → Space_Ship_Fast_Riser
Landing Sound → Covenant_Ship_Engine_Land
Alert Sound → TBD
Combat scene:
Cannon I → wpn_scifi_fractal_cannon_fire_01
Cannon II → wpn_scifi_fractal_cannon_fire_02
Cannon III → wpn_scifi_fractal_cannon_fire_03
Etc…

When I’ll finish to choose all sounds I’ll delete all sounds and I’ll import them again but only the ones I need.

I wonder if there’s a smarter way to do what I’m doing :eyes:

Unfortunately you’re required to download the entire set of assets from the Asset Store, then pick which ones you want in your project. It sucks as sometimes I’ll download 2GB+ of textures and even with 50mbs internet it can be a pain.

I guess it has to be this way because you download the entire asset package, and currently there’s nothing in place to download part of an asset package.